B-EYE - See the world through the eyes of a Honey Bee

Back in 1994, while training bees for my PhD, I wrote a computer simulation of how the bees would perceive the visual patterns I was presenting them with. The program was fun to play around with, and I decided to make the simulation available online. At that time, there were not a lot of interactive websites around, and the site won a few awards. And to my surprise it received a lot of interest from people all over the world. That was my first experience in Science Communication.

The interactive portions of the original B-EYE were lost when the host site was revamped, but I was able to reconstruct the static pages. Since then, I completely rewrote the program in processing, resulting in the new, much improved B-EYE.


Also back while working on my PhD, I started experimenting with Single Image Stereograms (SIS), those "Magic Eye" images with hidden three-dimensional content. I developed my own software to create such stereograms and put some of them on the web. Then I designed a couple of online mazes based on the images I created - 3D riDDle and 3D riDDle II - which turned out to be very popular too.

Then, in 2008 my interest in stereograms was rekindled, and I started to create hand painted stereograms and stereogram sculptures. Eventually, I decided to rewrite and further develop my stereogram algorithm and have since created quite a few new stereograms and my first interactive stereogram, 3D riDDle III.

3D riDDle III is only marginally interactive, since it is essentially just a clickable sequence of static stereograms. So eventually I set out to develop something with true interactivity that would allow objects to be freely manipulated in 3D. The result was IWISTER, the Interactive Wireframe Stereogram, that was launched in January 2011.

Online science exhibits and prototypes

At the Science Centre, I occasionally get involved in designing and prototyping science exhibits and explaining the phenomena behind them, or I just want to figure out something for myself. In either case, this often results in little simulations or visualisations, written in Processing.